It’s been a while since I’ve blogged, but work has progressed.
At this point, E18 is functionally complete. All targeted surfaces have been merged onto the compositor canvas, and we can do some pretty neat graphical stuff. I’m planning to post in a bit more depth, but in the meanwhile some teaser images of the new “deskmirror” widget which I’ve been using for bug testing over the past week:
Everything in the central popup is a mirror of the outer object, and no object data has been duplicated.